![]() ![]() ![]() Do not press other buttons with the D-pad or shoulder L button otherwise the code will not work. Make sure you select the right values otherwise the game may crash-see Super Mario 64 Exposed section about SM64 for values to use (you don't need the 1300) if you spawn too many objects the game will freeze.ĭue to the way the code works, Mario's health will not update as it should making him invincible. To modify the behaviour value (in hex)-shown as BHV (BHR in NTSC version as there's no colourful V character)-use the D-pad up and down, and then press the shoulder left button to spawn the object at Mario's position (the code is very sensitive so it's likely that many objects will be created with a single press). ![]() use the D-pad left and right buttons to alter the GID value (in hex) which is the graphic ID, i.e., what the object to spawn should look like. To do that, add a new cheat and copy half the code into it and then copy the bottom half into another new cheat turn both halves on as if they were a single cheat (I have divided the codes for you): I have tested the PAL code on a real N64 but to get the PAL and NTSC code to work with Project64 you have to split the code in half and activate both parts. Turn this code on before the title screen. ![]()
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